As such, when these two restrictions are combined, these weapons strike me as best suited for our Maid. As for Breath, their weapons also tend to be mid range, like Tavros and Rufioh’s lances and John’s hammer. These items, as previously mentioned, are also related to the interests of the maids who use them. Well, Maids have a tendency for close to mid range weapons, having used such things as a whip (Aradia had this specibus, but rarely used it), a giant fork, and (probably) a chainsaw. They couldn’t ever be caught, I mean, they just go ahead and poof into where they need to be to find information, and then poof away to their teammates to pass it on.Īltogether, quite the nice group of powers. They might even go on to become some sort of spy. In any case, this puts the Maid safely on the front lines, poofing to safety whenever they may need to and making a hurricane (or more accurately, a tornado, because a hurricane is wind and water, whereas a tornado is just wind) on the battlefield to get everything and anything out of their way. They would break the basic laws of matter by creating wind. They would essentially be able to do “the windy thing,” whenever they want, and they might not even need air around them to do it. For instance, if Bec Noir were flying at a Maid of Breath, they would create a gust of wind or, I don’t know, a hurricane to blow Bec Noir away. The Maid would be able to create things as soft as breeze to catch something falling, or as strong as a hurricane to blow enemies or flames away. After all, the Knight has to use Breath as a weapon, but the Maid can do what they well like with it. It essentially makes the Maid of Breath an airbender, more so than even the Knight of Breath. As for creating wind, this is the fun bit. Whether this means that the Maid can turn into wind, or just outright poof into and out of situations at will, I imagine depends on the skill of the Maid in question, and how well they can use their abilities. If they want to leave, and they can’t, their powers would easily manifest themselves in allowing them to become free once more. Gravity, an enemy, a trap, a person, whatever. Creating freedom for themselves means that they would be able to move around as much as they would need to to not get caught by something, whatever, this “something,” may be. As far as creating freedom for themselves, I don’t doubt that the Maid would be capable of teleportation, or, at the very least flying. As such, the Maid of Breath could create for themselves freedom and wind. In any case, Breath is the Aspect of freedom and wind. While that luckily also created Time for her allies, her first instinct was self-defense, a reasonable response to a psychopathic, winged dog flying at you, sword and teeth bared. When Maids create, their creations are for themselves, like with Aradia creating Time for herself as the Maid of Time when she slowed down Bec Noir to a stop when he attacked Derse and was going to kill her. She asked me to write this disclaimer on this post: She had no idea what she was doing.Īs I’m sure you remember from our earlier posts regarding Sylphs and Maids, the Maid and the Sylph are the active-passive pair for the Creation class, both hypothesized to be exclusively for female players, but Hussie had thrown most gender limitations out the window when he said female Princes were possible. She figured out her god tier by using thepageofhopes’ title quiz ( a link for which I am providing here for those of you who may be curious) and then decided to write a little story detailing a session between her, myself, our friend the Knight of Doom, and another friend of ours, the Prince of Hope (who decided to be a Prince of Time in that case). :) Answerįor those of you who are unaware, this is a friend of TC and I (CA). How would a maid of breath work? And would her land ,land of pillows and bees (bees being her quest word), actually work? Cuz when we originally worked on it, I wasn't too sure how everything worked. QuestionYo! So, I thought I should ask about my title (the one from WAY back when).
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